![]() ![]() ![]() Finally, the game is just fun to control. I love the look of the game, it has some of the best tracks in the series (there’s probably only 3 mediocre and 1 bad course in the whole game), and the battle modes, while not amazing, do have great tracks to just roam around in, like Funky Stadium or Delfino Pier. If there was just a bit more meat on the bones in terms of tracks and additional modes, this would be in contention for the best one.ģ: Mario Kart Wii: The nostalgia glasses are strong with this one, it’s true, but everything about this game is just fun. Switching characters will never not get old. Battle mode similarly suffers from being sterile: the time limit just makes the experience not fun.Ĥ: Mario Kart Double Dash: The basic system is a blast to control. Gliding and underwater opened the door for excellent track design, but here it feels like they’re just scratching the surface. I will say that the battle mode is probably the best in the franchise, as balloon battle turns into a game of manhunt.ĥ: Mario Kart 7: Virtually the exact opposite of 64: the mechanics are buttery smooth, but the soul just isn’t there. Drifting does not want to follow your wishes, and you don’t get that satisfying feeling of speed when you perform a terrific drift. It loses points for having those micro transactions though.Ħ: Mario Kart 64: A very charming game, but the racing is a bit janky. All the remixed courses are so fun, and having a mobile version of Mario Kart is good. I haven’t spent a dime, and I have plenty of characters, karts and gliders, and can get 5 stars every once in a while. No big standouts, but nothing bad either.ħ: Mario Kart Tour: I really like this game. The modes are fine, but some of the track design is also lacking, like the literal dead end in one of the Bowser Castle courses.Ĩ: Mario Kart: Super Circuit: Feels much better to control, and the track design is good. Here’s mine:ĩ: Super Mario Kart: Has aged like a fine brick tbh, it just doesn’t feel great to control. No need for link cables these days! Super Circuit still holds up well and serves as a great 'successor' to the SNES original, if that's your favourite MK flavour. While the 3DS Ambassador and Wii U Virtual Console re-releases lacked the multiplayer features of the original, the Nintendo Switch Online version thankfully rectifies that situation if multiplayer is your thing (which, with Mario Kart, it really should be). The fun foundation was there at the very beginning of the series and it's definitely present in the GBA entry. Sure, the visual style has arguably aged worse than the SNES version, but this pint-sized speed-fest packs in plenty of content. Returning to the flat tracks and tight power-sliding gameplay of the original Super Mario Kart, the GBA was capable of replicating SNES-like performance - it certainly wasn't up to the tech standard of the N64 or GameCube - so Mario Kart Super Circuit ended up feeling like the Super Mario Kart sequel we never got on Nintendo's 16-bit console. If you haven't rated your favourites yet, simply click the 'star' of the game you wish to rate below and assign a score right now. Even as you read this, it's entirely possible to influence the ranking below. ![]() Remember: the order below is updated in real-time according to each game's corresponding User Rating in the Nintendo Life game database. We've also lumped both Mario Kart 8 and its Deluxe Switch upgrade together to keep things tidy. We have added the mixed reality racer Mario Kart Live: Home Circuit and the mobile-only Mario Kart Tour, though. But, you may well ask, which one is best? That's not an easy question to answer in a series of solid gold console classics, so we turned to you, dear readers, to rate and rank every game in the series.īefore you ask, no we've not included the arcade entries, because we like being stubborn traditionalists at Nintendo Life. Since then, Mario Kart has become one of Nintendo's most successful properties and has sold in excess of 160 million copies worldwide across all titles. ![]()
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